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Scene Actions

When you approve supported scene actions, Avori can execute the following work directly in your scene. Scene edits are registered with Unity's Undo system, and every approved Loop step is checkpointed before it runs, so Avori's rollback restores the scene and any files the step changed.

Category Actions
GameObjects Create primitives, empty objects, prefab instances, lights, and cameras; duplicate; rename; delete; set active
UI Create Canvas, panels, Text (TextMeshPro), Buttons, and Images with correct parenting and RectTransform setup
Components Add any component by type name (for example Rigidbody, Collider, AudioSource, or Animator); set component fields and wire references between components
Transform Set position, rotation, scale; parent objects in the hierarchy; set tag and layer
Files & Folders Create asset folders; move and delete files; trigger AssetDatabase refresh