Actor/component boundaries, reusable gameplay behavior, subsystems, and project rules.
Unreal Engine AI Assistant
Unreal Engine AI assistant with real design and architecture context
Unreal projects can cross actors, components, subsystems, C++ files, assets, editor setup, design constraints, and team conventions. Avori helps make those dependencies part of the AI workflow.
Use Avori for implementation planning, debugging, architecture reviews, and GDD-aligned gameplay work when the answer needs to fit an existing Unreal project.
Avori Core supports unlimited local projects and GDDs. Start with 60 one-time trial credits, then continue with prepaid Avori Balance for supported Avori-hosted models. Pro lets you use your own AI provider key.
Unreal-specific context Avori can use
What this workflow keeps visible
See the context Avori can use, the decisions that still need your judgment, and the checks to review before work changes your game.
Selected files, C++ context, editor setup notes, and affected systems.
GDD mechanics, interaction rules, enemy behavior, progression, and tuning constraints.
Risks, manual tests, editor setup required after code changes, and safe next steps.
Requirements
- Unreal Engine 5.7 on Windows; other Unreal versions are not currently qualified
- A C++ project; Blueprint-only projects must add a C++ class first so the plugin can compile
- Windows 10 64-bit or newer (Windows 11 recommended)
- The Unreal plugin is bundled with the Avori installer and copied into the project's Plugins folder
Full details are in the system requirements.
What it can do in Unreal Engine
- Open the Avori panel from the Avori toolbar button in the Unreal editor
- Get answers that reference your project's C++ and Blueprint code
- Attach the active file so Avori can explain it or propose a reviewed change
- Choose Auto or a specific model for complex work such as Gameplay Ability System or animation questions
- See the active model-funding source before you send a request
- Open the real .uproject file in JetBrains Rider so Avori receives the actual Unreal project context
- Rely on the plugin being an Editor module, so it is excluded from shipping builds automatically
Actions differ by engine, so this list covers only what the docs describe for the Unreal integration. To start, follow the connect an existing Unreal project tutorial.
Why Unreal AI needs context
A useful Unreal answer often starts with the question of where behavior belongs. Should it live on an actor, a component, a subsystem, a data asset, or a tool A prompt alone usually cannot answer that for a real project.
Avori is meant to keep design context, project rules, selected files, and architecture decisions close to the work so the plan fits the project instead of inventing a new structure.
Example Unreal workflow
A strong answer should identify affected systems, propose a first implementation step, call out editor setup, and explain risks before code changes land.
Where the Unreal workflow helps
Use Avori when the answer depends on actor/component ownership, subsystems, selected C++ files, editor-authored assets, GDD rules, or manual Unreal setup.
Use the setup docs for the supported plugin path and the Security page for the exact local, provider, and optional cloud data flow.
FAQ
Is the Unreal Engine AI assistant free?
Avori Core is $0 and includes the Unreal Engine integration. Start with 60 one-time trial credits for AI work, then continue with prepaid Avori Balance for supported Avori-hosted models. Using your own AI provider key is a Pro feature, and your provider bills that usage directly.
Which Unreal Engine versions does Avori support?
Unreal Engine 5.7 on Windows is the currently verified version, and other versions are not currently qualified. The project must be a C++ project; a Blueprint-only project must add a C++ class first so the plugin can compile.
Does my code leave my machine?
Avori is local-first by default. Core project files, indexes, and project memory stay on your computer. When you ask a model for help, the request context goes to the model provider you selected. Pro cloud continuity and Cloud Loops use cloud storage or processing only when you enable them, and your content is not used for training.
Does it work with my existing Unreal project?
Yes, if it is a C++ project in Unreal Engine 5.7 on Windows. Avori copies its bundled plugin into the project's Plugins folder, and Unreal may ask to compile the editor plugin the first time it sees it.
Can Avori change my project without asking?
No. Questions and plans do not change the project. Avori proposes changes as reviewed actions, and you approve or reject them before they run.
Related Avori pages
Start from the path that matches your game.
Build a first playable inside Avori, start a new Unity, Godot, or Unreal project, or connect the game you already have.