Connect an existing Unreal project

Attach Avori to an Unreal project you already have.

UnrealCoreBeginner
Choose the project you already have. Avori confirms project context and engine actions separately before you begin. Read the transcript

Use this guide with Avori

Open Avori, then keep this guide beside it while you follow the steps. Avori does not receive the page text, your account, your project, or anything you typed.

Open Avori

If nothing opens, start Avori normally. The written steps still work.

Before you start

  • The Unreal project opens successfully.
  • Avori is installed and signed in.
  • A C++ project is required for the Avori plugin.

Plan and model funding

Connecting and local scanning are local operations. The explanation request uses the selected model funding source.

Say this in ordinary language

Explain the player's main gameplay loop in this project. Do not change anything.

Steps

  1. 1
    Choose Connect an existing project.

    What you should see: Windows opens a folder picker.

  2. 2
    Choose the project root containing the .uproject file.

    What you should see: Avori identifies Unreal and connects the project.

  3. 3
    Open the exact project in Unreal and finish any plugin compile.

    What you should see: The Avori panel connects to that project.

  4. 4
    Ask the prompt above.

    What you should see: Avori explains the real project without changing it.

What Avori may change

Avori installs/connects its project plugin and indexes supported local context.

How to verify it worked

Avori identifies the Unreal project and its explanation matches the real gameplay implementation.

Undo or recover

Disconnect the project and reject any proposed action.

Common problems

  • Select the folder containing the .uproject file.
  • If the plugin cannot compile, add a C++ class and rebuild the project.