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Art Direction

Describe the look you want in ordinary language. Avori turns that request into a project-specific visual direction covering the medium, palette, value and lighting, shape language, environments, animation, effects, interface, camera, engine import, and performance constraints.

You may name a game as a quality or design-principle reference—for example, “beautiful pixel art like Sea of Stars.” Avori should use that shorthand to understand qualities such as readable silhouettes, authored color ramps, layered environments, lighting, animation richness, and interface cohesion. It should not copy another game's characters, maps, layouts, interface, or assets.

The reviewed direction stays with the project so later work remains consistent after a long conversation or restart. Avori should reuse suitable approved assets, create only what the current work genuinely lacks, and ask for approval before replacing or materially restyling existing authored work.

Review the game-design and art-direction tutorial.