Put an Avori playable into Unreal

Put a verified Avori playable into Unreal, handle any required rebuild, and prove the game works in Unreal.

UnrealCoreIntermediate

Use this guide with Avori

Open Avori, then keep this guide beside it while you follow the steps. Avori does not receive the page text, your account, your project, or anything you typed.

Open Avori

If nothing opens, start Avori normally. The written steps still work.

Before you start

  • The playable works inside Avori.
  • A supported Unreal editor is installed.
  • The target project supports C++ plugin compilation.

Plan and model funding

Putting the game into Unreal happens on this computer. The final visual check uses one image-review request with the funding source shown in Avori.

Say this in ordinary language

No new prompt is required. Use the Put in Unreal control on the verified playable.

Steps

  1. 1
    Choose Unreal and select Put in Unreal.

    What you should see: Avori shows the exact code and scene changes.

  2. 2
    Approve exact actions and let the target Unreal project open.

    What you should see: Avori waits for that exact project.

  3. 3
    Complete the requested rebuild, then choose Continue after rebuild.

    What you should see: Avori prepares post-rebuild component attachments for review.

  4. 4
    Approve the project additions, run the game, and complete the goal.

    What you should see: Avori records what happened in the running Unreal game and keeps a screenshot.

  5. 5
    Choose Verify the game in Unreal.

    What you should see: Avori reports that the goal worked, or stops and names what is missing.

What Avori may change

Approved code, plugin, level, and component changes are applied to the chosen Unreal project.

How to verify it worked

The objective must pass in the running Unreal game.

Undo or recover

Cancel any approval stage or use reviewed rollback/source control.

Common problems

  • Complete the Unreal rebuild before adding Avori's project components.
  • Do not continue if the exact Unreal project has not connected.