Connect an existing Godot project

Attach Avori to a Godot 4 project you already have.

GodotCoreBeginner
Choose the project you already have. Avori confirms project context and engine actions separately before you begin. Read the transcript

Use this guide with Avori

Open Avori, then keep this guide beside it while you follow the steps. Avori does not receive the page text, your account, your project, or anything you typed.

Open Avori

If nothing opens, start Avori normally. The written steps still work.

Before you start

  • The Godot 4 project opens successfully.
  • Avori is installed and signed in.

Plan and model funding

Connecting and local scanning are local operations. The explanation request uses the selected model funding source.

Say this in ordinary language

Explain how the player moves in this project. Do not change anything.

Steps

  1. 1
    Choose Connect an existing project.

    What you should see: Windows opens a folder picker.

  2. 2
    Choose the project root containing project.godot.

    What you should see: Avori identifies Godot and connects the project.

  3. 3
    Open the project in Godot.

    What you should see: The Avori dock loads for the same project.

  4. 4
    Ask the prompt above.

    What you should see: Avori explains the existing movement code without changing files.

What Avori may change

Avori installs/connects its add-on and indexes supported local project context.

How to verify it worked

The connected project and Godot engine are shown, and the answer refers to the real movement implementation.

Undo or recover

Disconnect the project and reject any proposed action.

Common problems

  • Select the folder containing project.godot.
  • Godot 3 is not supported.